让Agent像读代码一样剪视频
装好之后怎么用
什么时候会用上它:Edit any video by conversation. Transcribe, cut, color grade, generate overlay animations, burn subtitles — for talking heads, montages, tutorials, travel, interviews. No presets, no menus. Ask questions, confirm the plan, execute, iterate, persist. Production-correctness rules are hard; everything else is artistic freedom.
怎么用:在 AI 工具里直接描述任务即可自动触发。显式调用的写法各端不同:Claude Code / Cursor 等用 /video-use,Codex 用 $video-use,Kimi Code 用 /skill:video-use,ZCODE 用 $video-use,Gemini CLI 以自动激活为主。
video-use —— 借助 Claude Code 实现视频剪辑,完全开源。 把原始素材放入文件夹,和 Claude Code 对话,就能得到成品 final.mp4。适用于各类视频内容:口播讲解、混剪、教程、旅行记录、访谈等,无需预设模板,也不用操作菜单。
可在线试用:https://cloud.browser-use.com/v4?utm_campaign=video-use-use-in-cloud&utm_source=github
核心功能
https://github.com/browser-use/video-use#what-it-does
自动剔除语气词(嗯、啊、口误重说片段)以及镜头之间的空白停顿
对每一段素材自动调色:电影感暖调、通透硬朗中性风,或是自定义 ffmpeg 调色脚本
所有剪辑切点添加 30 毫秒音频淡入淡出,避免爆音
烧录字幕,样式可自定义;默认采用两词一组大写字幕块
可并行启动多个子智能体,调用这些工具生成动画叠加层: https://github.com/heygen-com/hyperframes、https://www.remotion.dev/、https://www.manim.community/、PIL
在每一处剪辑切点对渲染结果做自检,确认无误后再交付成品
项目进度保存在 project.md,隔一段时间继续编辑也能接续上次工作
部署提示词
https://github.com/browser-use/video-use#setup-prompt 粘贴到 Claude Code、Codex、Hermes、Openclaw,或是其他具备 shell 权限的智能体中:
帮我部署 https://github.com/browser-use/video-use
先阅读 install.md,完成仓库安装、配置 ffmpeg、将该能力注册到你正在使用的智能体,同时配置 ElevenLabs API 密钥;需要密钥时告诉我,我可以粘贴。 之后阅读 SKILL.md 了解日常使用方法;脚本都放在 helpers/ 目录,务必查看。 安装完成后,不要手动转录视频。只需告知智能体准备就绪,等待我把素材放入文件夹即可。
智能体会自动拉取代码仓库、安装依赖、注册能力,并一次性提示你填入 ElevenLabs API 密钥(密钥在 https://elevenlabs.io/app/settings/api-keys 获取)。
然后让智能体指向存放原始视频素材的文件夹:
cd /path/to/your/videos claude # 也可以用 codex、hermes 等
如果你想在自己的 VPS 或 Telegram 上持续启用剪辑能力,可以通过 https://browser-use.com/bux 运行智能体。 相关演示 TikTok:https://www.tiktok.com/@browser_use/video/7639824093721758989
在会话里直接下达指令:
将这些素材剪辑成一条发布预告片
智能体会清点全部素材,给出剪辑方案,等你确认后,在素材目录下的 edit/ 文件夹生成 final.mp4。所有输出文件都放在<videos_dir>/edit/,能力本身的目录保持干净。
手动安装
https://github.com/browser-use/video-use#manual-install 如果你想手动部署:
1. 克隆仓库,并创建软链接接入智能体的能力目录
git clone https://github.com/browser-use/video-use ~/Developer/video-use ln -sfn ~/Developer/video-use ~/.claude/skills/video-use # Claude Code
ln -sfn ~/Developer/video-use ~/.codex/skills/video-use # Codex
2. 安装依赖
cd ~/Developer/video-use uv sync # 备选:pip install -e . brew install ffmpeg # 必装 brew install yt-dlp # 可选,用于下载网络视频素材
3. 配置 ElevenLabs API 密钥
cp .env.example .env $EDITOR .env # 在文件内填写 ELEVENLABS_API_KEY=...
工作原理
https://github.com/browser-use/video-use#how-it-works 大模型并不会直接 “观看” 视频,而是通过两层信息读取视频内容,精准到单词级别的剪辑切点。 示意图:https://github.com/browser-use/video-use/blob/main/static/timeline-view.svg
第一层 — 音频转录(默认启用) 每条素材调用一次 ElevenLabs Scribe,输出带单词时间戳、说话人区分、音频事件标记(笑声、掌声、叹气)的文本。所有素材打包存入约 12KB 的 takes_packed.md,这是大模型读取素材的核心载体。
C0103 (时长: 43.0秒,8个语句片段)
[002.52-005.36] S0 智能网页代理做的事情里,九成都是无效工作。 [006.08-006.74] S0 我们解决了这个问题。
第二层 — 可视化合成(按需调用) timeline_view 可以为任意时间范围生成包含胶片帧、波形图、文字标注的 PNG 图。仅在需要做判断时调用:比如模糊停顿片段、多版本素材对比、校验剪辑切点。
普通思路:3 万帧 × 1500 token = 4500 万 token 的冗余信息 video-use:12KB 文本 + 少量 PNG 图片
原理类似 browser-use:不给大模型传完整截图,而是提供结构化 DOM;只不过这套方案是针对视频。
工作流水线
https://github.com/browser-use/video-use#pipeline 转录 → 打包文本 → 大模型推理剪辑方案 → 生成 EDL 剪辑表 → 渲染 → 自检 │ └─ 存在问题?自动修复并重渲染(最多重试 3 次)
自检环节会在成品所有剪辑切点运行 timeline_view,检查画面跳变、音频爆音、字幕异常。只有自检通过,你才能看到预览。
设计原则
https://github.com/browser-use/video-use#design-principles
文本为主,按需调取画面;不批量灌帧给大模型。转录文本是核心信息载体。
音频优先,画面跟随音频;剪辑切点依据语音边界与静音间隙判定。
询问 → 确认 → 执行 → 自检 → 保存。未经方案确认,绝不擅自修改剪辑。
不对视频内容类型做任何预设;先读取素材、询问需求,再剪辑。
12 条硬性生产规则,艺术风格自由发挥。成片的技术正确性不可妥协,审美风格不作强制约束。
术语小注解
EDL:编辑决策表,影视行业标准剪辑文本文件,记录所有剪辑时间点
speaker diarization:说话人区分,自动识别音频里不同说话人
burn subtitles:硬字幕,直接烧进视频画面,不是外挂字幕
ffmpeg:开源音视频处理工具
VPS:云服务器
shell:命令行终端
cr:browser-use
技能内容
SKILL.md版本与文件 ›Video Use
Principle
- LLM reasons from raw transcript + on-demand visuals. The only derived artifact that earns its keep is a packed phrase-level transcript (
takes_packed.md). Everything else — filler tagging, retake detection, shot classification, emphasis scoring — you derive at decision time. - Audio is primary, visuals follow. Cut candidates come from speech boundaries and silence gaps. Drill into visuals only at decision points.
- Ask → confirm → execute → iterate → persist. Never touch the cut until the user has confirmed the strategy in plain English.
- Generalize. Do not assume what kind of video this is. Look at the material, ask the user, then edit.
- Artistic freedom is the default. Every specific value, preset, font, color, duration, pitch structure, and technique in this document is a worked example from one proven video — not a mandate. Read them to understand what's possible and why each worked. Then make your own taste calls based on what the material actually is and what the user actually wants. The only things you MUST do are in the Hard Rules section below. Everything else is yours.
- Invent freely. If the material calls for a technique not described here — split-screen, picture-in-picture, lower-third identity cards, reaction cuts, speed ramps, freeze frames, crossfades, match cuts, L-cuts, J-cuts, speed ramps over breath, whatever — build it. The helpers are ffmpeg and PIL. They can do anything the format supports. Do not wait for permission.
- Verify your own output before showing it to the user. If you wouldn't ship it, don't present it.
Hard Rules (production correctness — non-negotiable)
These are the things where deviation produces silent failures or broken output. They are not taste, they are correctness. Memorize them.
- Subtitles are applied LAST in the filter chain, after every overlay. Otherwise overlays hide captions. Silent failure.
- Per-segment extract → lossless
-c copyconcat, not single-pass filtergraph. Otherwise you double-encode every segment when overlays are added. - 30ms audio fades at every segment boundary (
afade=t=in:st=0:d=0.03,afade=t=out:st={dur-0.03}:d=0.03). Otherwise audible pops at every cut. - Overlays use
setpts=PTS-STARTPTS+T/TBto shift the overlay's frame 0 to its window start. Otherwise you see the middle of the animation during the overlay window. - Master SRT uses output-timeline offsets:
output_time = word.start - segment_start + segment_offset. Otherwise captions misalign after segment concat. - Never cut inside a word. Snap every cut edge to a word boundary from the Scribe transcript.
- Pad every cut edge. Working window: 30–200ms. Scribe timestamps drift 50–100ms — padding absorbs the drift. Tighter for fast-paced, looser for cinematic.
- Word-level verbatim ASR only. Never SRT/phrase mode (loses sub-second gap data). Never normalized fillers (loses editorial signal).
- Cache transcripts per source. Never re-transcribe unless the source file itself changed.
- Parallel sub-agents for multiple animations. Never sequential. Spawn N at once via the
Agenttool; total wall time ≈ slowest one. - Strategy confirmation before execution. Never touch the cut until the user has approved the plain-English plan.
- All session outputs in
<videos_dir>/edit/. Never write inside thevideo-use/project directory.
Everything else in this document is a worked example. Deviate whenever the material calls for it.
Directory layout
The skill lives in video-use/. User footage lives wherever they put it. All session outputs go into <videos_dir>/edit/.
<videos_dir>/
├── <source files, untouched>
└── edit/
├── project.md ← memory; appended every session
├── takes_packed.md ← phrase-level transcripts, the LLM's primary reading view
├── edl.json ← cut decisions
├── transcripts/<name>.json ← cached raw Scribe JSON
├── animations/slot_<id>/ ← per-animation source + render + reasoning
├── clips_graded/ ← per-segment extracts with grade + fades
├── master.srt ← output-timeline subtitles
├── downloads/ ← yt-dlp outputs
├── verify/ ← debug frames / timeline PNGs
├── preview.mp4
└── final.mp4Setup
First-time install lives in install.md (clone, deps, ffmpeg, skill registration, API key). Don't re-run it every session; on cold start just verify:
ELEVENLABS_API_KEYresolves — either in the environment or in.envat the video-use repo root. If missing, ask the user to paste one and write it to.env(never to the user's<videos_dir>).ffmpeg+ffprobeon PATH.- Python deps installed (
uv syncorpip install -e .inside the repo). - Node.js + npm available if the session needs HyperFrames or Remotion slots. HyperFrames currently requires Node.js 22+.
yt-dlp, HyperFrames, Remotion, Manim installed only on first use.- First-use animation setup happens inside the slot directory, never at the video-use repo root. HyperFrames can be invoked with
npx --yes hyperframes ...; Remotion can be scaffolded withnpx create-video@latestor installed as a project-local dependency before using itsremotion rendercommand. - This skill vendors
skills/manim-video/. Read its SKILL.md when building a Manim slot.
Helpers (helpers/transcribe.py, helpers/render.py, etc.) live alongside this SKILL.md. Resolve their paths relative to the directory containing this file — the skill is typically symlinked at ~/.claude/skills/video-use/ or ~/.codex/skills/video-use/.
Helpers
transcribe.py <video>— single-file Scribe call.--num-speakers Noptional. Cached.transcribe_batch.py <videos_dir>— 4-worker parallel transcription. Use for multi-take.pack_transcripts.py --edit-dir <dir>—transcripts/*.json→takes_packed.md(phrase-level, break on silence ≥ 0.5s).timeline_view.py <video> <start> <end>— filmstrip + waveform PNG. On-demand visual drill-down. Not a scan tool — use it at decision points, not constantly.render.py <edl.json> -o <out>— per-segment extract → concat → overlays (PTS-shifted) → subtitles LAST.--previewfor 720p fast.--build-subtitlesto generate master.srt inline.grade.py <in> -o <out>— ffmpeg filter chain grade. Presets +--filter '<raw>'for custom.
For animations, create <edit>/animations/slot_<id>/ with Bash and spawn a sub-agent via the Agent tool.
The process
- Inventory.
ffprobeevery source.transcribe_batch.pyon the directory.pack_transcripts.pyto producetakes_packed.md. Sample one or twotimeline_views for a visual first impression. - Pre-scan for problems. One pass over
takes_packed.mdto note verbal slips, obvious mis-speaks, or phrasings to avoid. Plain list, feed into the editor brief. - Converse. Describe what you see in plain English. Ask questions shaped by the material. Collect: content type, target length/aspect, aesthetic/brand direction, pacing feel, must-preserve moments, must-cut moments, animation and grade preferences, subtitle needs. Do not use a fixed checklist — the right questions are different every time.
- Propose strategy. 4–8 sentences: shape, take choices, cut direction, animation plan, grade direction, subtitle style, length estimate. Wait for confirmation.
- Execute. Produce
edl.jsonvia the editor sub-agent brief. Drill intotimeline_viewat ambiguous moments. Build animations in parallel sub-agents. Apply grade per-segment. Compose viarender.py. - Preview.
render.py --preview. - Self-eval (before showing the user). Run
timeline_viewon the rendered output (not the sources) at every cut boundary (±1.5s window). Check each image for:
- Visual discontinuity / flash / jump at the cut
- Waveform spike at the boundary (audio pop that slipped past the 30ms fade)
- Subtitle hidden behind an overlay (Rule 1 violation)
- Overlay misaligned or showing wrong frames (Rule 4 violation)
Also sample: first 2s, last 2s, and 2–3 mid-points — check grade consistency, subtitle readability, overall coherence. Run ffprobe on the output to verify duration matches the EDL expectation.
If anything fails: fix → re-render → re-eval. Cap at 3 self-eval passes — if issues remain after 3, flag them to the user rather than looping forever. Only present the preview once the self-eval passes.
8. Iterate + persist. Natural-language feedback, re-plan, re-render. Never re-transcribe. Final render on confirmation. Append to project.md.
Cut craft (techniques)
- Audio-first. Candidate cuts from word boundaries and silence gaps.
- Preserve peaks. Laughs, punchlines, emphasis beats. Extend past punchlines to include reactions — the laugh IS the beat.
- Speaker handoffs benefit from air between utterances. Common values: 400–600ms. Less for fast-paced, more for cinematic. Taste call.
- Audio events as signals.
(laughs),(sighs),(applause)mark beats. Extend past them. - Silence gaps are cut candidates. Silences ≥400ms are usually the cleanest. 150–400ms phrase boundaries are usable with a visual check. <150ms is unsafe (mid-phrase).
- Example cut padding (the launch video shipped with this): 50ms before the first kept word, 80ms after the last. Tighter for montage energy, looser for documentary. Stay in the 30–200ms working window (Hard Rule 7).
- Never reason audio and video independently. Every cut must work on both tracks.
The packed transcript (primary reading view)
pack_transcripts.py reads all transcripts/*.json and produces one markdown file where each take is a list of phrase-level lines, each prefixed with its [start-end] time range. Phrases break on any silence ≥ 0.5s OR speaker change. This is the artifact the editor sub-agent reads to pick cuts — it gives word-boundary precision from text alone at 1/10 the tokens of raw JSON.
Example line:
## C0103 (duration: 43.0s, 8 phrases)
[002.52-005.36] S0 Ninety percent of what a web agent does is completely wasted.
[006.08-006.74] S0 We fixed this.Editor sub-agent brief (for multi-take selection)
When the task is "pick the best take of each beat across many clips," spawn a dedicated sub-agent with a brief shaped like this. The structure is load-bearing; the pitch-shape example is not.
You are editing a <type> video. Pick the best take of each beat and
assemble them chronologically by beat, not by source clip order.
INPUTS:
- takes_packed.md (time-annotated phrase-level transcripts of all takes)
- Product/narrative context: <2 sentences from the user>
- Speaker(s): <name, role, delivery style note>
- Expected structure: <pick an archetype or invent one>
- Verbal slips to avoid: <list from the pre-scan pass>
- Target runtime: <seconds>
Common structural archetypes (pick, adapt, or invent):
- Tech launch / demo: HOOK → PROBLEM → SOLUTION → BENEFIT → EXAMPLE → CTA
- Tutorial: INTRO → SETUP → STEPS → GOTCHAS → RECAP
- Interview: (QUESTION → ANSWER → FOLLOWUP) repeat
- Travel / event: ARRIVAL → HIGHLIGHTS → QUIET MOMENTS → DEPARTURE
- Documentary: THESIS → EVIDENCE → COUNTERPOINT → CONCLUSION
- Music / performance: INTRO → VERSE → CHORUS → BRIDGE → OUTRO
- Or invent your own.
RULES:
- Start/end times must fall on word boundaries from the transcript.
- Pad cut boundaries (working window 30–200ms).
- Prefer silences ≥ 400ms as cut targets.
- Unavoidable slips are kept if no better take exists. Note them in "reason".
- If over budget, revise: drop a beat or trim tails. Report total and self-correct.
OUTPUT (JSON array, no prose):
[{"source": "C0103", "start": 2.42, "end": 6.85, "beat": "HOOK",
"quote": "...", "reason": "..."}, ...]
Return the final EDL and a one-line total runtime check.Color grade (when requested)
Your job is to reason about the image, not apply a preset. Look at a frame (via timeline_view), decide what's wrong, adjust one thing, look again.
Mental model is ASC CDL. Per channel: out = (in * slope + offset) ** power, then global saturation. slope → highlights, offset → shadows, power → midtones.
Example filter chains (grade.py has --list-presets; use them as starting points or mix your own):
warm_cinematic— retro/technical, subtle teal/orange split, desaturated. Shipped in a real launch video. Safe for talking heads.neutral_punch— minimal corrective: contrast bump + gentle S-curve. No hue shifts.none— straight copy. Default when the user hasn't asked.
For anything else — portraiture, nature, product, music video, documentary — invent your own chain. grade.py --filter '<raw ffmpeg>' accepts any filter string.
Hard rules: apply per-segment during extraction (not post-concat, which re-encodes twice). Never go aggressive without testing skin tones.
Subtitles (when requested)
Subtitles have three dimensions worth reasoning about: chunking (1/2/3/sentence per line), case (UPPER/Title/Natural), and placement (margin from bottom). The right combo depends on content.
Worked styles — pick, adapt, or invent:
bold-overlay — short-form tech launch, fast-paced social. 2-word chunks, UPPERCASE, break on punctuation, Helvetica 18 Bold, white-on-outline, MarginV=35. render.py ships with this as SUB_FORCE_STYLE.
FontName=Helvetica,FontSize=18,Bold=1,
PrimaryColour=&H00FFFFFF,OutlineColour=&H00000000,BackColour=&H00000000,
BorderStyle=1,Outline=2,Shadow=0,
Alignment=2,MarginV=35natural-sentence (if you invent this mode) — narrative, documentary, education. 4–7 word chunks, sentence case, break on natural pauses, MarginV=60–80, larger font for readability, slightly wider max-width. No shipped force_style — design one if you need it.
Invent a third style if neither fits. Hard rules: subtitles LAST (Rule 1), output-timeline offsets (Rule 5).
Animations (when requested)
Animations match the content and the brand. Get the palette, font, and visual language from the conversation — never assume a default. If the user hasn't told you, propose a palette in the strategy phase and wait for confirmation before building anything.
Tool options:
Pick the engine per animation slot. Do not default to Remotion just because the animation is web-adjacent.
- HyperFrames — Browser-native HTML/CSS/GSAP video compositions: product UI motion, website-to-video or mockup-to-video captures, kinetic typography, landing-page/storyboard promos, data-driven UI states, transparent WebM overlays, and clips that need deterministic frame capture plus HyperFrames lint/validate/render checks. Best when the animation should be authored and verified like a web composition instead of a React component tree.
- Remotion — React/CSS compositions with component state, reusable React primitives, or an existing Remotion brand system. Best when the user specifically asks for React/Remotion or when React composition is the simpler authoring model.
- Manim — formal diagrams, state machines, equation derivations, graph morphs. Read
skills/manim-video/SKILL.mdand its references for depth. - PIL + PNG sequence + ffmpeg — simple overlay cards: counters, typewriter text, single bar reveals, progressive draws. Fast to iterate, any aesthetic you want. The launch video used this.
For HyperFrames slots, scaffold the slot inside edit/animations/slot_<id>/ with npx --yes hyperframes init . --example blank --non-interactive --skip-skills, build the HTML composition there, run the HyperFrames checks that fit the slot (lint, validate, and a draft render when practical), then produce the final overlay video with npx --yes hyperframes render . -o render.mp4 or --format webm -o render.webm when alpha is required. Point the EDL overlay file at the actual rendered path.
For Remotion slots, keep the Remotion project isolated inside the same slot directory, scaffold with npx create-video@latest or install Remotion locally there, render the composition to render.mp4 with the project-local remotion render command, and verify duration and dimensions with ffprobe.
None is mandatory. Invent hybrids if useful (e.g., PIL background with a HyperFrames or Remotion layer on top).
Duration rules of thumb, context-dependent:
- Sync-to-narration explanations. A viewer needs to parse the content at 1×. Rough floor 3s, typical 5–7s for simple cards, 8–14s for complex diagrams. The launch video shipped at 5–7s per simple card.
- Beat-synced accents (music video, fast montage). 0.5–2s is fine — they're visual accents, not information. The "readable at 1×" rule becomes "recognizable at 1×", not "fully parseable."
- Hold the final frame ≥ 1s before the cut (universal).
- Over voiceover: total duration ≥
narration_length + 1s(universal). - Never parallel-reveal independent elements — the eye can't track two new things at once. One thing, pause, next thing.
Animation payoff timing (rule for sync-to-narration): get the payoff word's timestamp. Start the overlay reveal_duration seconds earlier so the landing frame coincides with the spoken payoff word. Without this sync the animation feels disconnected.
Easing (universal — never linear, it looks robotic):
def ease_out_cubic(t): return 1 - (1 - t) ** 3
def ease_in_out_cubic(t):
if t < 0.5: return 4 * t ** 3
return 1 - (-2 * t + 2) ** 3 / 2ease_out_cubic for single reveals (slow landing). ease_in_out_cubic for continuous draws.
Typing text anchor trick: center on the FULL string's width, not the partial-string width — otherwise text slides left during reveal.
Example palette (the launch video — one aesthetic among infinite):
- Background
(10, 10, 10)near-black - Accent
#FF5A00/(255, 90, 0)orange - Labels
(110, 110, 110)dim gray - Font: Menlo Bold at
/System/Library/Fonts/Menlo.ttc(index 1) - ≤ 2 accent colors, ~40% empty space, minimal chrome
- Result: terminal / retro tech feel
This is one style. If the brand is warm and serif, use that. If it's colorful and playful, use that. If the user handed you a style guide, follow it. If they didn't, propose one and confirm.
Parallel sub-agent brief — each animation is one sub-agent spawned via the Agent tool. Each prompt is self-contained (sub-agents have no parent context). Include:
- One-sentence goal: "Build ONE animation: [spec]. Nothing else."
- Absolute output path (
<edit>/animations/slot_<id>/render.mp4) - Exact technical spec: resolution, fps, codec, pix_fmt, CRF, duration
- Style palette as concrete values (RGB tuples, hex, or reference to a design system)
- Font path with index
- Frame-by-frame timeline (what happens when, with easing)
- Anti-list ("no chrome, no extras, no titles unless specified")
- Code pattern reference (copy helpers inline, don't import across slots)
- Deliverable checklist (script, render, verify duration via ffprobe, report)
- "Do not ask questions. If anything is ambiguous, pick the most obvious interpretation and proceed."
One sub-agent = one file (unique filenames, parallel agents don't overwrite each other).
Output spec
Match the source unless the user asked for something specific. Common targets: 1920×1080@24 cinematic, 1920×1080@30 screen content, 1080×1920@30 vertical social, 3840×2160@24 4K cinema, 1080×1080@30 square. render.py defaults the scale to 1080p from any source; pass --filter or edit the extract command for other targets. Worth asking the user which delivery format matters.
EDL format
{
"version": 1,
"sources": {"C0103": "/abs/path/C0103.MP4", "C0108": "/abs/path/C0108.MP4"},
"ranges": [
{"source": "C0103", "start": 2.42, "end": 6.85,
"beat": "HOOK", "quote": "...", "reason": "Cleanest delivery, stops before slip at 38.46."},
{"source": "C0108", "start": 14.30, "end": 28.90,
"beat": "SOLUTION", "quote": "...", "reason": "Only take without the false start."}
],
"grade": "warm_cinematic",
"overlays": [
{"file": "edit/animations/slot_1/render.mp4", "start_in_output": 0.0, "duration": 5.0}
],
"subtitles": "edit/master.srt",
"total_duration_s": 87.4
}grade is a preset name or raw ffmpeg filter. overlays are rendered animation clips. subtitles is optional and applied LAST.
Memory — project.md
Append one section per session at <edit>/project.md:
## Session N — YYYY-MM-DD
**Strategy:** one paragraph describing the approach
**Decisions:** take choices, cuts, grades, animations + why
**Reasoning log:** one-line rationale for non-obvious decisions
**Outstanding:** deferred itemsOn startup, read project.md if it exists and summarize the last session in one sentence before asking whether to continue.
Anti-patterns
Things that consistently fail regardless of style:
- Hierarchical pre-computed codec formats with USABILITY / tone tags / shot layers. Over-engineering. Derive from the transcript at decision time.
- Hand-tuned moment-scoring functions. The LLM picks better than any heuristic you'll write.
- Whisper SRT / phrase-level output. Loses sub-second gap data. Always word-level verbatim.
- Running Whisper locally on CPU. Slow and it normalizes fillers. Use hosted Scribe.
- Burning subtitles into base before compositing overlays. Overlays hide them. (Hard Rule 1.)
- Single-pass filtergraph when you have overlays. Double re-encodes. Use per-segment extract → concat.
- Linear animation easing. Looks robotic. Always cubic.
- Hard audio cuts at segment boundaries. Audible pops. (Hard Rule 3.)
- Typing text centered on the partial string. Text slides left as it grows.
- Sequential sub-agents for multiple animations. Always parallel.
- Editing before confirming the strategy. Never.
- Re-transcribing cached sources. Immutable outputs of immutable inputs.
- Assuming what kind of video it is. Look first, ask second, edit last.
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